Games Portfolio
I started solo-deving on games full time in July of 2022.
My first year was all about game jams - I mostly worked in one monorepo (russmatney/dino), from which I submitted 10+ (tiny) games and worked as many tools and prototypes.
In my second year, I pushed for steam releases.
Dot Hoplaunched on March 2024, andDinolaunched a few months later in June.In the second half of 2024, I pushed for more collaboration! I led Team Moonstorm through the launch of
Rapid Eye Madnessin late October as part of the Indie Game Academy’s Level 3 program.In November, I built
Carving with Carewith Cat Tale Games - more to come on that in Q1 2025!
Launched
Section titled “Launched”Below I’ll dig into each game, grouped by team.
Danger Russ Games
Section titled “Danger Russ Games”Once a silly name for my solo-dev work, now a fully fledge one-person LLC!
Beyond the games listed here, there are more games and prototypes available on my itch.io page.
Dot Hop
Section titled “Dot Hop”A short puzzle game. Try to find a path connecting all the dots!
Dot Hop launched with 72 puzzles (12 on 6 ‘worlds’). I hope to increase this number on a per season basis, once I’m past the mobile release.
Originally implemented as a PuzzleScript game called Flower Eater.
Status: LaunchedPlatform: SteamDate: March 2024Next step: Mobile releaseEngine: GodotI’ve covered Dot Hop in video as well:
Dot Hop on Steam | Dot Hop on itch.io | Dot Hop code on github | Dot Hop docs (wip)
Dino started as a Godot monorepo. It has featured several games and prototypes, including a small metroidvania (hatbot), some platformer and top down experiments (shirt, spike, etc), a short beat em up (super elevator level), and even an early version of Dot Hop.
I covered this early phase of Dino in a video devlog: Dino ‘So Far’
In the build-up to Dino’s launch, the mechanics from these games were refactored into reusable components. Dino launched with a few game modes supported by some basic procedural level generation.
Next up: creating and honing the content - I’m recreating some of the original game jam ideas using the proc-gen system, and toying with various player and enemy mechanics.
Dino is a convenient sandbox for prototyping both mechanics and game libraries. It had several Godot addons, which have so far been broken out into Log.gd and Bones.
Status: LaunchedPlatform: SteamDate: June 2024Next step: More content (level editor, enemies, player abilities, etc)Engine: GodotDino on Steam | Dino on itch.io | Dino code on github | Dino docs site
Web Games
Section titled “Web Games”A few small web games. For now, a wordle clone.
I hope to build up some more interesting games here soon! For now, play all the wordle you want.
Status: LivePlatform: BrowserDate: November 2024Next step: More games!Tools: ClojureScript/ReactMoonstorm Clerics
Section titled “Moonstorm Clerics”The Moonstorm Clerics were formed as part of the Indie Game Academy’s 7th Level 3 Cohort. Rapid Eye Madness is our major release, but we’re also quite proud of how Wicked Peak turned out after only a few days of development.
Rapid Eye Madness
Section titled “Rapid Eye Madness”Rapid Eye Madness is a cozy horror microgame bonanza. See if you can survive all the microgames, and keep playing to unlock all the audiolog-lore.
Status: LaunchedPlatform: SteamDate: October 2024Next step: More microgames!Engine: UnityTools: WwiseTeam: Moonstorm ClericsR.E.M. on Steam | R.E.M. on itch.io
Wicked Peak
Section titled “Wicked Peak”A short platformer with a grapple mechanic, built for IGA’s Level 3 weekend game jam.
Status: LaunchedPlatform: ItchDate: July 2024Engine: UnityTeam: Moonstorm ClericsCat Tale Games
Section titled “Cat Tale Games”A team formed from connections made across IGA classes in 2024.
Carving With Care
Section titled “Carving With Care”Inspired by “Strange Horticulture but Wood Carving”, Carving with Care is a cozy rune-carving game. Use your book of runes and careful carving skills to enrich the lives of your customers.
Status: LaunchedPlatform: ItchDate: November 2024Engine: UnityTools: Spine2d, Yarn, FMODTeam: Cat Tale GamesAntifun Bloc
Section titled “Antifun Bloc”Zohran’s Run
Section titled “Zohran’s Run”Play as Zohran across NYC neighborhoods, collecting constituents and listening to their stories.
Status: LaunchedPlatforms: Steam, ItchDate: November 2025Engine: UnityTools: InkTeam: Antifun BlocIn-progress
Section titled “In-progress”Glossolalia
Section titled “Glossolalia”A Godot Metroidvania, coming in 2025.
Check out my “Listen” prototype devlog
Status: In developmentEngine: GodotTools: FMODSo far, Blox is a tetris and puyo-puyo implementation.
The next step is to prototype a few different ideas:
- “Lazy Tetris”
- removing a the time-pressure component
- Would a ‘clicker’ tetris be a fun ‘background’ game?
- “Balatro-Tetris”
- Applying deckbuilder roguelike mechanics to some tried and true block-faller games
- “Set Tetris”
- a block faller with rules similar to ‘Set’
I’m not making enough time for this project at the moment :/
Status: Prototype on itch.ioNext step: Prototype Roguelike mechanicsEngine: GodotBlox on itch.io | Blox code on github
Beat Em Up City
Section titled “Beat Em Up City”For a long time I was calling this “The Hitch-Hiker’s Guide to the Beat Em Up”, and other times a “perpetual” beat em up.
The idea is a sort of Animal Crossing <> Beat Em Up - an idea that makes sense in some ways and is kind of crazy in others. Move to an apartment in the big city, meet your neighbors, defend your territory, build up your reputation!
Too early in dev to share much more! Stay tuned.
Status: In developmentNext step: Hone Beat Em Up fighting mechanicsEngine: Godot