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Videos

A collection of devlog videos covering game development in Godot, tooling, and project retrospectives. Subscribe on YouTube.


15 games built in a single Godot project over one year — a retrospective on scope, iteration, and staying motivated.


DevLog 02 — Automating Aseprite Tag Creation

Section titled “DevLog 02 — Automating Aseprite Tag Creation”

A look at automating repetitive sprite-tagging workflows inside Aseprite using its scripting API.


DevLog 03 — Log, a GDScript Pretty Printer

Section titled “DevLog 03 — Log, a GDScript Pretty Printer”

Building a debug logging utility for GDScript that pretty-prints complex data structures — making game state much easier to read at runtime.


A walkthrough of Dot Hop, a puzzle game built entirely in Godot — covering level design, puzzle mechanics, and the overall architecture.


DevLog 05 — My Game Notebooks and Journals

Section titled “DevLog 05 — My Game Notebooks and Journals”

A peek into the physical notebooks and journals I use to plan, sketch, and track progress on game projects.


GodotCon 2025 — Log.gd, a Godot Pretty-Printer

Section titled “GodotCon 2025 — Log.gd, a Godot Pretty-Printer”

A talk from GodotCon 2025 introducing Log.gd, a debug logging and pretty-printing library for GDScript. Covers the motivation, API design, and live demos of making runtime game state actually readable.


ZSA (makers of the Moonlander / ErgoDox EZ) interviewed me as a keyboard enthusiast and user of their hardware. We talked about my setup, workflow, and why I care so much about the tools I use every day.


My Twitch VODs are mostly pomodoro-based coding streams with the breaks cut out — raw, real-time game dev and tooling work.

Find me at twitch.tv/russmatney.

VOD links coming soon.