Hi there, I'm Russ!

Independent software engineer making games, mostly in Godot
Quick links: Dev Logs | Portfolio | Posts
Welcome to my portfolio and devlogs site, AKA BLOG REFACTOR #74!
Hopefully this one sticks!
Lately
Section titled “Lately”Early November 2025
Section titled “Early November 2025”A project I was a part of this Summer/Fall wrapped up this month: Zohran’s Run released on Steam on November 3rd, just in time for the NYC Mayoral election.
October 2025
Section titled “October 2025”At the end of September, I started in a new role (Director of Games Engineering) at Merriam-Webster/Encyclopedia Britannica! Check out our latest games, Reunion and Revealed.
Godot Con talk live! (late August 2025)
Section titled “Godot Con talk live! (late August 2025)”My Godot Con Boston talk is finally on youtube! Check it out to see a bit of what Log.gd has to offer!
Log.gd v0.0.9 (early August 2025)
Section titled “Log.gd v0.0.9 (early August 2025)”Bring your own color theme!
Section titled “Bring your own color theme!”A small Log.gd release on Friday broke the hard-coded colors out into
custom-resources. Now you can create your own LogColorTheme, or just point to
the included light or dark one in your project settings.
Dot Hop 1.2 Release and Devlogs (Late July 2025)
Section titled “Dot Hop 1.2 Release and Devlogs (Late July 2025)”I cranked on Dot Hop for most of July, ultimately releasing a 1.2 version at the end of the month to all-the-places (Steam, Itch, Android, iOS, and soon Github and Flathub).
Some relevant new posts:
- Steam 1.0 -> 1.2 Release Notes
- Itch 1.0 -> 1.2 Release Notes
- Dot Hop’s All The Places Docs Page
- Dot Hop Rearchitecting Devlog
- Dot Hop Speedrun/Spoilers/Stats Devlog
More coming soon on the Dot Hop docs site.
Ported Poems/Rants from Medium (Early July 2025)
Section titled “Ported Poems/Rants from Medium (Early July 2025)”In the mid 2010s I wrote a bunch of poem-y things on Medium. They’ve since added a paywall, which is very :eyeroll: so I’ve ported them into the ‘Hundos’ section of the blog. Check ‘em out!
- drawing-a-crowd
- straight-up-oj
- would-it-bother-you
- dont-die-pizza
- how-to-fall-asleep
- ill-tell-you
- sometimes
- the-frustrating-moment
- first-thing-this-morning
- in-the-skywaves
- its-for-suckers
- great-owl-circle
- heres-the-thing-cat
- everyone-accept-death
- the-last-place-you-look
- nobodyd-notice
- how-to-write-a-poem
There’s also a very technical post about Haskell’s Lens library:
Godot Con in Boston (May 2025)
Section titled “Godot Con in Boston (May 2025)”I just got back from Godot Con, and it was amazing!! So glad there was finally one closer to me! So many indie devs and indie games to parse!
I wrote a Techsposure post covering most of my interactions here: Post: Boston Godot Con
At Godot Con, I gave a lightning talk about Log.gd. Updates, posts, and a YouTube link to come soon!
Dev Logs! (Jan 2025)
Section titled “Dev Logs! (Jan 2025)”Check out my new Dev Logs section for updates on my projects and meanderings.
New Hundos? Old Hundos? (Jan 2025)
Section titled “New Hundos? Old Hundos? (Jan 2025)”I’ve resurrected a bunch of old content, including my 100 word stories, which I like to call ‘Hundos’.
Some ‘new’ “Hundos” (~2025)!
Some Old Ones (~2012):
Yee Olde Scribblings
Section titled “Yee Olde Scribblings”You can find my older (and slowly, some newer) blog posts here.
Other Recent things
Section titled “Other Recent things”- A new version of Carving With Care (a game by Gelatinous Cat Games) shipped in early April. Check it out!
Steam Games!
Section titled “Steam Games!”I released three steam games in 2024, be sure to check em out!
- Dot Hop is a grid-based puzzle game - it’s simple but challenging! github | steam | itch.io
- Dino is a mashup of last year’s jam entries - right now it’s procedurally generated platformer rooms. github | steam | itch.io
- Rapid Eye Madness is a microgame eldritch-horror fest created with The Moonstorm Clerics. itch.io | steam
Check out my games portfolio or my itch.io for more.