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fave-godot-addons

A (hopefully well-maintained) list of Godot Addons that I love to add on. Amirite? add on?!

Apologies for that lame pun.

Not too much yet - this post will grow! I intend to be able to point folks here as a sort of personal ‘awesome-godot-addons’ list.

Right now these are sorted alphabetically.

Note there is a bit of bias - some of these are addons I’ve created.

Out of the box time-savings with this one! You can drag+drop an aseprite file onto an AnimatedSprite2D, and it’ll create the sprite frames for you using your your tags from Aseprite.

A suite of addons that I pulled out of Dino. Should perhaps be broken down further at some point - but I’m letting these tools evolve a bit first.

A super solid Godot unit test framework - includes a companion github action workflow!

There is also GUT, but I’ve found I prefer GDUnit’s handling of certain crash-situations.

Mics Input Handling boilerplate for managing changing controllers, detecting inputs, etc. Quite useful, and something you’d probably end up writing yourself anyway!

A print() replacement that adds colors to Godot’s output window. Includes a prefix with the script and line number that made the call.

A solid set of building blocks for creating Metroidvanias in Godot. Check it out!

I adopted Pandora before fully understanding Godot’s Custom Resources - so lately I try to go as far as I can with those before bringing in the full-Pandora experience.

Pandora provides some excellent UX improvements to Custom Resources, with the added bonus of managing entities and derived instances of those entities. It’s quite nice!

All kinds of camera features that you’ll want, available out of the box, and quite customizable. Check it out!

Sound managing boilerplate that you’d probably have to write anyway! Much thanks to Nathan Hoad for another great addon.